Tuesday, November 18, 2014

Review: Child of light

So I spent about 10 hours last weekend streaming Child of light, which according to my viewers was more interesting than me dying in Destiny or any other FPS, and I now have a clear opinion on this artistic, beautiful game. 

The main story is heavily inspired by Alice in Wonderland, the game starts with you, Aurora, coming to this fantasy world Lemuria and simply trying to find your way home, and that proves to be harder than expected, even if you don't do any side quests.


The Good

This game is a piece of art, everything looks hand drawn and simply astounding, from environments, to characters and even enemies. When looking at how the characters move, you can see they are 3D-models, but the textures really make them seem to be 2D, and it's just so gorgeous!

The music fits in to every scene, they have worked this game out so it feels so complete, even the conversations are great. Mostly because they rhyme, which just keep getting better they more you play.

Another great thing with this game is the challenge, when you start you can choose to play either casual or expert, the game defines these two as a story and a challenge, I chose the challenge. This means that you quickly have to figure out the game's combat mechanics which are simple to understand, yet hard and frustrating when you can't master them.

The mechanics are time basedevery character and enemy has ainitiative value, and that represents how fast their round issomeone with a higher initiative can act quicker, and sometimes even more times than someone with lower initiativeWhen you reach a certain point on the initiative bar, the red part on the pictureyou'll get to choose action for your characterWhile some actions are instantaneousmost of them take a varied amount of time based on the actions power. An attack that hits all enemies takes longer than an attack that only hits one enemy, and so on. If you get hit by an enemy attack while casting (being on the red part of the bar), you'll be interrupted and will be set back. This system makes combat more about interruption than about causing damagecontrol on the battlefield is the key to victory!


The Bad

This part is directly knit-picking, cause this is a great game, but no game is without flaws. And most of the flaws in Child of Light is on the story elements. The story isn't bad, but it is a bit simple and feels like a Disney movie rip off. The whole setting, also rather straight forward, yes I want to go home I knowbut I also want to explore the world more, as it is now it's very standard RPG where you meet someone that you have to help to get to the next place and they end up following youwhich repeats until you have a group that chases after the last boss, stolen from every RPG ever 
  
One flaw in the mechanics I would love to change is that you can only have two characters each battle, I can see how cluttered it might look on the initiative track if you had too many characters and opponents, but I would love a support, a damage dealer and either a controller class or a healer in the same battle. I feel a bit to limited by having to choose among all the fun characters. 
  
wold love some more living places with more people to talk to and more villages and cities to visit and why not some mysteriesYes this is my wish list more then actual flawsalsothese changes would change the whole tone of the game, and maybe not to the better. 
  
  

Bottom line 

This game isn't ground breaking, and it might not be my game of the year, it is however a really good game, and I would go as far as to say that is the best RPG you can buy for $15. I've played it for over 13 hours and I'm still not donewhich in my opinion is a great value for that money! I strongly recommend this game to every RPG lover! 

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